![]() Once they are done you’ll need to build police stations and take care of bandits randomly stealing your goods (turquoise and copper). The higher level of faith in your city the more colorful your Gods are (from gray to colored ones).īandits are still a work in progress. To achieve current goals you don’t need more than one shrine in your city. Building cost for one Shrine – 150 pieces of bread. Seth’s Faith can be leveled up by building Seth’s shrines. *** Please note it’s mission in "Prologue" version so not all of planned features are available at this point. Don’t forget to check out settings in your stockpiles (export should be checked as default when you place stockpile on the map).īelow you can see improved World Map with Memphis:Īnd all of other cities which are currently not available for you: Mechanics for trade with Memphis are the same as with Abydos – go to World Map, choose a city, choose the button for opening a trade route, pay 200 bread and go to Economy TAB and choose copper and turquoise for export. You can trade each year limited amount of goods (as in First Mission). Memphis needs also straw and fish but you won’t be able to produce them during Second Mission as there aren’t any areas allowing you to farm or to fish. ![]() Trading with another city – Memphis is available but you can trade only with your mined turquoise and copper. The Second Mission focuses on the hard work of your people and worshiping Seth. Other buildings can be built freely so don’t forget to build at the beginning primitive housing for your new people to trigger migration (as in First Mission) and stockpile/stockpiles to store mined copper and turquoise.ĭue to the necessity of a specific amount of prosperity to fulfill mission goals you should also build some houses near water spots so your people have something more than poor "green shacks". The map is limited with mines available to place by only a few restricted, possible areas for it. Making bread is not so important as in First Mission but be advised – once you run out of your currency you won’t be able to build any new buildings. ![]() Only hard labor in colorful mines and worshiping Seth. No fancy entertainment buildings or leveled housing as well. ![]() Your people won’t evolve in this Mission as the only thing you can offer them is housing with a water source. That’s a little tricky part as you need to discover those unique areas on your own (or using pics below). Preset of housing available near water spots.īelow you can see few available areas for copper mine, turquoise mine and two areas where you can build well and housing. All of the buildings placed in this harsh desert have a higher chance to catch fire (around 50% more compared to buildings in First Mission). It doesn’t need any connection with Water Areas but it is highly needed because if you don’t have it fully stocked with workers your housing will catch fire pretty quickly and burn to the ground. Fire Station is one of the most important buildings. While planning your city layout don’t forget to build Fire Station as your first needed building, then build houses, wait for dwellers to come to your city, and after accommodation start with production buildings and setting up a trade route with Memphis. You will need also a specific amount of villagers and 9/9 prosperity. Second Mission’s goals are completely different from those required in First Mission and they are focused on the mining industry along with religious aspects so in order to succeed and complete Second Mission you will need to mine 7500 pieces of turquoise and have Seth’s faith level at level 15 at least.
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